
Anyone who played XC2 knows the overall story of Torna, the villians.

SWITCH XENOBLADE CHRONICLES 2: Torna The Golden Country (Nintendo Switc Game. If you’re interested in hearing more about the combat system, we cover it at length in our review here. there are two ways you can purchase the Torna The Golden Country expansion. XC2 runs on an upgraded version of the engine that was used for Xenoblade. Break, topple, launch, and smash combos (which I memorize through Bacon, Tomato, Lettuce, Sandwich) and all that jazz is still in. Cooldown resets also encourage swapping - it all reminds me of a tag-team fighter in the best way.

This art can be leveled up like any other ability and could directly impact your efficacy in tougher fights. Now swapping initiates a move, which may or may not work as a combo. It is a standalone game (separate icon on the Switch) + 'a download code for the XC2 Expansion pass' (as written on the game description). Theres also the 39.99 Torna game in the eShop.

While you can easily imagine what it’s like to change styles in the middle of a fight (one Blade might have healing powers, and so on), Switch Arts mix things up a little further. The 29.99 Expansion Pack in the eShop is packs 1-4 and Torna that is only playable within the base XC2 game. This time you’re swapping between Blades (again Pokémon) and Drivers (Pokémon trainers, typically humans), which brings its own mechanics along with it in addition to the mere act of changing up who you’re directly controlling. Playing it again after a lengthy hiatus, I felt lost, but not too lost, you know? It all came rushing back, the waltz of battle, but with a slight new twist.
